I feel like I’m bring really negative today, but I don’t like it.
This isn’t worth 13 mana. Being big and hard to kill is only gonna get you so far. And I don’t see much red here, mechanically.
Wording’s iffy, too.
Normally, I find Imakethecard to be a bit too harsh of a judge, but this time I’ll agree with him wholeheartedly. Resurrection and wither feels like a black mechanic, the wording doesn’t logically flow, you’ll want “if” instead of “when”
The mana cost is very high, and even if it’s really strong and pseudo-undying. Additionally, Gods as it is, have indestructible. I don’t know if that’s what you’re attempting here, but it doesn’t work as well as it could. Plus, gods deal mainly in the devotion mechanic.
One thing we don’t normally talk about is naming. A good rule to use when naming is “Does it sound like a rock band?” If yes, continue. If no, reconsider. Seriously, look at some cards and tell me I’m wrong.
Also, just a pet peeve among the custom community. SOURCE YOUR ART. The artists spend hours crafting this stuff for their benefit, the least we can do is put their Deviant Art name or their actual name in the artist line.
Here’s a rework of this card I would go for:
Legendary Enchantment Creature - God Warrior
Wrathful Berserker is Indestructible.
As long as your devotion to black and red is less than 7, Wrathful Berseker isn’t a creature.
Wrathful Berserker attacks each turn if possible.
Non-combat damage that would be dealt to Wrathful Berserker is dealt in the form of -1/-1 counters.
If Wrathful Berserker would be sent to the graveyard from anywhere, exile it instead.
I dislike this reworking, but it fits current god rules. I think if we wanted to mess with it, we could find another wording for ‘god’ maybe “Deity” or “Celestial” to specify the difference and be able to remove the indestructibile, as I do like the flavor of the original abilities.
Either way, take these into consideration, we’re always looking to improve ourselves, right?